Breaking cover to rush your target will send out a notification that gives the other player the opportunity to initiate a chase. If a monk starts sprinting or climbing a building, then he’s not an NPC.įortunately, the fine-tuned gameplay balance doesn’t always favor the attacker. The players, on the other hand, will be prowling around looking for the people they’re trying to kill, and their predatory actions will always give them away. The NPCs won’t do anything out of the ordinary. The trick is to watch for ‘human’ behavior. Dozens of civilians populate the multiplayer maps and there’s no way to differentiate the other player characters from the identically clad NPCs.
Once the actual game started, I discovered that while killing an opponent is relatively easy – as in the single player, one button will get the job done – identifying the person that your supposed to kill is a bit more of a challenge. Unfortunately, my time with the game was too brief to get any sense of how the various skill options impact gameplay. I opted to play as a courtesan, and outfitted her with one of the pre-set skill packages that you can use to customize your character. You can choose from one of several generically anonymous avatars, including a jester, a monk, and a doctor. With the basics out of the way, we went straight to character select. You receive points for each kill, with bonuses awarded for stealth and style. When you’re looking at complete circle, you know that your target is within range. As you get closer, the compass ring will gradually fill with blue. You navigate towards your mark using a compass at the bottom of the screen.